先上效果图
代码如下:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>
</title>
<!-- 引用本地jquery文件 -->
<!-- <script src="../js/jquery-1.9.1.min.js"></script> -->
<!-- 引用百度jquery文件 -->
<script src="http://libs.baidu.com/jquery/2.1.4/jquery.min.js">
</script>
<style type="text/css">
.divBody { position: absolute; top: 0; left: 0; width: 100%; height: 100%;
background-color: #000000; font-family: "黑体"; color: #292929; } canvas
{ cursor: crosshair; display: block; left: 0; position: absolute; top:
0; z-index: 20; }
</style>
</head>
<body>
<div class="divBody">
</div>
<canvas width="100%" height="100%">
</canvas>
</body>
</html>
<script>
var Fireworks;
$(function() {
Fireworks = function() {
var self = this;
var rand = function(rMi, rMa) {
return~~ ((Math.random() * (rMa - rMi + 1)) + rMi);
}
var hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2) {
return ! (x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);
};
window.requestAnimFrame = function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(a) {
window.setTimeout(a, 1E3 / 60)
}
} ();
self.init = function() {
self.canvas = document.createElement('canvas');
self.canvas.width = self.cw = $(window).innerWidth();
self.canvas.height = self.ch = $(window).innerHeight();
self.particles = [];
self.partCount = 150;
self.fireworks = [];
self.mx = self.cw / 2;
self.my = self.ch / 2;
self.currentHue = 30;
self.partSpeed = 5;
self.partSpeedVariance = 10;
self.partWind = 50;
self.partFriction = 5;
self.partGravity = 1;
self.hueMin = 0;
self.hueMax = 10; //单次最多释放个数
self.fworkSpeed = 4;
self.fworkAccel = 10;
self.hueVariance = 30;
self.flickerDensity = 25;
self.showShockwave = true;
self.showTarget = false;
self.clearAlpha = 25;
$(document.body).append(self.canvas);
self.ctx = self.canvas.getContext('2d');
self.ctx.lineCap = 'round';
self.ctx.lineJoin = 'round';
self.lineWidth = 1;
self.bindEvents();
self.canvasLoop();
self.canvas.onselectstart = function() {
return false;
};
};
self.createParticles = function(x, y, hue) {
var countdown = self.partCount;
while (countdown--) {
var newParticle = {
x: x,
y: y,
coordLast: [{
x: x,
y: y
},
{
x: x,
y: y
},
{
x: x,
y: y
}],
angle: rand(0, 360),
speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),
friction: 1 - self.partFriction / 100,
gravity: self.partGravity / 2,
hue: rand(hue - self.hueVariance, hue + self.hueVariance),
brightness: rand(50, 80),
alpha: rand(40, 100) / 100,
decay: rand(10, 50) / 1000,
wind: (rand(0, self.partWind) - (self.partWind / 2)) / 25,
lineWidth: self.lineWidth
};
self.particles.push(newParticle);
}
};
self.updateParticles = function() {
var i = self.particles.length;
while (i--) {
var p = self.particles[i];
var radians = p.angle * Math.PI / 180;
var vx = Math.cos(radians) * p.speed;
var vy = Math.sin(radians) * p.speed;
p.speed *= p.friction;
p.coordLast[2].x = p.coordLast[1].x;
p.coordLast[2].y = p.coordLast[1].y;
p.coordLast[1].x = p.coordLast[0].x;
p.coordLast[1].y = p.coordLast[0].y;
p.coordLast[0].x = p.x;
p.coordLast[0].y = p.y;
p.x += vx;
p.y += vy;
p.y += p.gravity;
p.angle += p.wind;
p.alpha -= p.decay;
if (!hitTest(0, 0, self.cw, self.ch, p.x - p.radius, p.y - p.radius, p.radius * 2, p.radius * 2) || p.alpha < .05) {
self.particles.splice(i, 1);
}
};
};
self.drawParticles = function() {
var i = self.particles.length;
while (i--) {
var p = self.particles[i];
var coordRand = (rand(1, 3) - 1);
self.ctx.beginPath();
self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
self.ctx.closePath();
self.ctx.strokeStyle = 'hsla(' + p.hue + ', 100%, ' + p.brightness + '%, ' + p.alpha + ')';
self.ctx.stroke();
if (self.flickerDensity > 0) {
var inverseDensity = 50 - self.flickerDensity;
if (rand(0, inverseDensity) === inverseDensity) {
self.ctx.beginPath();
self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth, p.lineWidth + 3) / 2, 0, Math.PI * 2, false) self.ctx.closePath();
var randAlpha = rand(50, 100) / 100;
self.ctx.fillStyle = 'hsla(' + p.hue + ', 100%, ' + p.brightness + '%, ' + randAlpha + ')';
self.ctx.fill();
}
}
};
};
self.createFireworks = function(startX, startY, targetX, targetY) {
var newFirework = {
x: startX,
y: startY,
startX: startX,
startY: startY,
hitX: false,
hitY: false,
coordLast: [{
x: startX,
y: startY
},
{
x: startX,
y: startY
},
{
x: startX,
y: startY
}],
targetX: targetX,
targetY: targetY,
speed: self.fworkSpeed,
angle: Math.atan2(targetY - startY, targetX - startX),
shockwaveAngle: Math.atan2(targetY - startY, targetX - startX) + (90 * (Math.PI / 180)),
acceleration: self.fworkAccel / 100,
hue: self.currentHue,
brightness: rand(50, 80),
alpha: rand(50, 100) / 100,
lineWidth: self.lineWidth
};
if (self.fireworks.length < self.hueMax) {
self.fireworks.push(newFirework);
}
};
self.updateFireworks = function() {
var i = self.fireworks.length;
while (i--) {
var f = self.fireworks[i];
self.ctx.lineWidth = f.lineWidth;
vx = Math.cos(f.angle) * f.speed,
vy = Math.sin(f.angle) * f.speed;
f.speed *= 1 + f.acceleration;
f.coordLast[2].x = f.coordLast[1].x;
f.coordLast[2].y = f.coordLast[1].y;
f.coordLast[1].x = f.coordLast[0].x;
f.coordLast[1].y = f.coordLast[0].y;
f.coordLast[0].x = f.x;
f.coordLast[0].y = f.y;
if (f.startX >= f.targetX) {
if (f.x + vx <= f.targetX) {
f.x = f.targetX;
f.hitX = true;
} else {
f.x += vx;
}
} else {
if (f.x + vx >= f.targetX) {
f.x = f.targetX;
f.hitX = true;
} else {
f.x += vx;
}
}
if (f.startY >= f.targetY) {
if (f.y + vy <= f.targetY) {
f.y = f.targetY;
f.hitY = true;
} else {
f.y += vy;
}
} else {
if (f.y + vy >= f.targetY) {
f.y = f.targetY;
f.hitY = true;
} else {
f.y += vy;
}
}
if (f.hitX && f.hitY) {
self.createParticles(f.targetX, f.targetY, f.hue);
self.fireworks.splice(i, 1);
}
};
};
self.drawFireworks = function() {
var i = self.fireworks.length;
self.ctx.globalCompositeOperation = 'lighter';
while (i--) {
var f = self.fireworks[i];
self.ctx.lineWidth = f.lineWidth;
var coordRand = (rand(1, 3) - 1);
self.ctx.beginPath();
self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
self.ctx.closePath();
self.ctx.strokeStyle = 'hsla(' + f.hue + ', 100%, ' + f.brightness + '%, ' + f.alpha + ')';
self.ctx.stroke();
if (self.showTarget) {
self.ctx.save();
self.ctx.beginPath();
self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1, 8), 0, Math.PI * 2, false) self.ctx.closePath();
self.ctx.lineWidth = 1;
self.ctx.stroke();
self.ctx.restore();
}
if (self.showShockwave) {
self.ctx.save();
self.ctx.translate(Math.round(f.x), Math.round(f.y));
self.ctx.rotate(f.shockwaveAngle);
self.ctx.beginPath();
self.ctx.arc(0, 0, 1 * (f.speed / 5), 0, Math.PI, true);
self.ctx.strokeStyle = 'hsla(' + f.hue + ', 100%, ' + f.brightness + '%, ' + rand(25, 60) / 100 + ')';
self.ctx.lineWidth = f.lineWidth;
self.ctx.stroke();
self.ctx.restore();
}
};
};
self.bindEvents = function() {
$(window).on('resize',
function() {
clearTimeout(self.timeout);
self.timeout = setTimeout(function() {
self.canvas.width = self.cw = $(window).innerWidth();
self.canvas.height = self.ch = $(window).innerHeight();
self.ctx.lineCap = 'round';
self.ctx.lineJoin = 'round';
},
100);
});
//鼠标点击释放烟花
$(self.canvas).on('mousedown',
function(e) {
self.mx = e.pageX - self.canvas.offsetLeft;
self.my = e.pageY - self.canvas.offsetTop;
self.currentHue = rand(self.hueMin, self.hueMax);
self.createFireworks(self.cw / 2, self.ch, self.mx, self.my);
$(self.canvas).on('mousemove.fireworks',
function(e) {
self.mx = e.pageX - self.canvas.offsetLeft;
self.my = e.pageY - self.canvas.offsetTop;
self.currentHue = rand(self.hueMin, self.hueMax);
self.createFireworks(self.cw / 2, self.ch, self.mx, self.my);
});
});
$(self.canvas).on('mouseup',
function(e) {
$(self.canvas).off('mousemove.fireworks');
});
}
self.clear = function() {
self.particles = [];
self.fireworks = [];
self.ctx.clearRect(0, 0, self.cw, self.ch);
};
self.canvasLoop = function() {
requestAnimFrame(self.canvasLoop, self.canvas);
self.ctx.globalCompositeOperation = 'destination-out';
self.ctx.fillStyle = 'rgba(0,0,0,' + self.clearAlpha / 100 + ')';
self.ctx.fillRect(0, 0, self.cw, self.ch);
self.updateFireworks();
self.updateParticles();
self.drawFireworks();
self.drawParticles();
};
self.testClick = function() {
var eventX = randomNum(0, width);
var eventY = randomNum(0, height);
self.mx = eventX;
self.my = eventY;
self.currentHue = rand(self.hueMin, self.hueMax);
self.createFireworks(self.cw / 2, self.ch, self.mx, self.my);
};
self.setInterval = function() {
setTimeout(function() {
self.testClick();
clearTimeout(self.timeout);
setTimeout(function() {
self.setInterval();
},
1000);
},
1000);
};
self.init();
self.setInterval(); //PS:页面加载后自动执行
}
var fworks = new Fireworks();
});
var width = $(window).width();
var height = $(window).height();
//获取随机数 生成坐标
function randomNum(minNum, maxNum) {
switch (arguments.length) {
case 1:
return parseInt(Math.random() * minNum + 1, 10);
break;
case 2:
return parseInt(Math.random() * (maxNum - minNum + 1) + minNum, 10);
break;
default:
return 0;
break;
}
}
</script>